

My point is: Ashan lore is nice, but I can't take it seriously, and also shouldn't, especially for game. Closer to reality, Sylvan has always felt Native American-esque to me, Academy has a Muslim feel, Haven/Inferno have a Christianesque feel, all of which have been "adapted" to the game because humans can't help but take from reality to create a fictional world. If you want to stick strictly to lore, then sure - but that's no way to balance a game.

Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link Additionally, perhaps instead of reducing Gating power globally, perhaps it could be integrated into the ability itself, so that the ability reads along the lines of gated units act quicker, but Gating power is reduced. I think the new ability would work well if it replaced Urgash's Call, and didn't have a list of external prerequisites. (they cannot quickly hit defend after gating) The turn of the caller will be delayed more give better opportunity for AI shooters to hurt them. Urgash call is far worse for AI and will be removed. Quick-Combat calculations with hero with gating seemed to come out better. There are actually various things working better for the AI: I understand your concern but my first tests didn't reveal anything getting worse, you can mostly create these 'cute little mazes' with 1 imp stacks already anyway.
